Oculus Go
Oculus Go is a Standalone VR headset by Oculus. It combines 1.84 MP/eye with LCD, weighs 468 g, and launched May 1, 2018. It is a legacy model and is mostly available used or re...
| Brand | Oculus |
|---|---|
| Form Factor | Standalone VR headset Source |
| Platforms | Standalone Source |
| MSRP | $199.00 Source |
| Release Date | May 1, 2018 Source |
| Resolution per Eye | 1280 x 1440 Source |
| Resolution (MP/eye) | 1.84 Source |
| Display Type | LCD Source |
| Lens Type | Fresnel lenses Source |
| H-FOV (deg) | 89.33 Source |
| V-FOV (deg) | 89.67 Source |
| Tracking Type | Other Source |
| Color Passthrough | No Source |
| Tracked Controllers | Unsupported Source |
| Integrated Audio | Included Source |
| Eye Tracking | No Source |
| Refresh Rate (Hz) | 60-72 Source |
| IPD Range (mm) | 64 Source |
| Weight (g) | 468 Source |
| Connectivity | Wi-Fi, Bluetooth, micro-USB Source |
| In Production | No Source |
| Available New | No Source |
Reception
What Users Usually Like
- Rift-era hardware is still viewed as foundational in mainstream PC VR history. Source
- Rift S-era updates are often remembered for reducing setup friction. Source
- CV1-era controller and tracking quality are still remembered positively for their time. Source
Common Criticism
- Legacy Oculus devices now show clear generational limits in optics and controllers. Source
- Developer-kit and first-gen models are primarily collector or historical devices today. Source
- Most devices in this family now face clear aging limits in optics and long-term support. Source